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Map Experiment

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:iconfraterchaos: and I did some commenting on a stock image of mine at [link] and he mentioned height maps in MDB and if I had used the stock on one. Height maps was a new term on me but I knew the image he mentined of :iconphoenixkeyblack: called Overzealous Watermark at [link]

I have done a bit of tweeking to his parameters, but I wanted to see how the map would look following on from the discussion with Fraterchaos. This image actually uses a slightly closer version of the carved door, but not much different from the stock image.

Would like to hear what people think. Thanks for any favs/comments. View LARGE for best detail, also I think there is a bit of the map that looks like a dogs face (or just my wild imagination :D ) so play spot the dog :)

Parameters are:
Mandelbulb3Dv18{
b......1..kA5...4....2A....VjEp.y7L4.jRyoAFPzo2EsX8wfq0HU.gpezPn835..tYKosp.R1.k
.................................qn80Jc3gz1........A.hW3.......E........t.2...wD
...Uz.....kA2.../w11/.....ku0...P.....E4.....AgrV7oNkboD/w1...../K3o0dkpXm1.OaNa
z.....cD1A../..........wz..................................u1...U02...sD...../..
.zXaNadDlWw110TJUxHHRY2Za1lQzoCOkEbZiDmjN/aY/qoUbw9jjAm8jdv9zYodSosuqGrDi2mBl3y1
nx1xwp2oyA2MzmrfiZVk92nD....y8oS1...Sd...2....oD/A....sD1.E.....................
.............oAnAt1...sD....z.Lvv9.2ijj.kuyy0.pvv9.wjjj.E0zy0.Hwv9......4....k1.
.....AQxcz1.......kzswzzzX.U.U7.L.........k6....M05XCI5..SEA....4/...g1.....SO52
...U.0Ak.zDU./kz.1Akzzzzz16/0g...1Ak..EdMvYQobyD4M1dlkOopz9.2hAW/jiuz0E.XxDU./..
.ILTHJK33.A/R8Zc4xRkz8..........U.UFzzDU....hE2Jv5G0.rVh3FfRcB.k/........../020.
zzD...UP0.f.I20kB/PJ3pMuI.2.Mm2RWlR2.1U.8.kzzzD............8....................
/6U0.wzzz1....................................tbm0EU/4MUM5/RD49.MZJKNBv6i0aX.QpJ
LRZWp6ePI/.m6XAmNNoQzx7.ZJKNZB3Iw0JK.ECtYHyMOdrNO0UF4NYFUFabdm8.zwnDzUbPpJKV.Axo
HDBSsB8eR0EnBrQn...cU08czz/cU08cyz1cU08cxz3cU08c.w4PYJaPTNKOZl4NT7KMXhqNmxKRiFqL
E....M....E.....I....s.....GZZqNcFLHV/LG4B3..........................6E./2E./2U/
4MU.02E..............MaNaNaNa2yDBnAnAnA1Qz1...............................UaNaNa
NaNiz........Uyj........iz9.............................kz1........8./..........
.....................2.....3....B....6qPsZYFH/.FhYYFH/..........................
....Cs....E.06E./............6/EJkcGeH.BXznMaNaNaNS4.NaNaNaNadzD........3.InAnAn
AnI2.ZNaNaNaN4/E...................................................wz.........zD
................................/....E/...E1....Wx4S7NoI.EI97NoI................
..............U1C....2U.02E.............G.2nAnAnAng3.hUFZIb.O4zDaNaNaNaNuz1.....
..E/.ZzzzzzzzjyjBnAnAnAn..A...................................................zD
........kz1...............................E.....I....w....kIkVKNmJ4GZZqNcFLHV/5.
.....................6U./2E./2E.GMU/46E./......................EzzzzzzzzjzfaNaNa
NaNuzOaNaNaNa3.kBnAnAnAnyz1........sz0.......Uxj........cz1.......aI.1.......d3k
.......Uu.A........../.......21E.......Um.A..........2.....3....B....A5PdBKN3VLG
4B3..............................sU1....0.......0....cNaNaNaNb0EaNaNaNaNqzHnAnAn
An22./.......Q.EAnAnAnAHM.IaNaNaNatxz...........OaNaNaN6S/YkpX0LD8wzz........6zD
OaNaNaNqb.2.......UH./.......U.E................................/....E/...E1....
Wx4S7NoI.MoI..................................U1C....2U.02E.............E.2.....
...wz.........zD..........2........wzoAnAnAnAJ/kBnAnAnAn2.YaNaNaNaNuzeNaNaNaNayD
........kz1..................6zD........kz1.......phoenixkeyblack.......Stebev...................}
Image size
3072x1843px 2.48 MB
© 2012 - 2024 stebev
Comments33
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TABASCO-RAREMASTER's avatar
I don`t get it with these height maps.
Does it only change the way a colormap is projected on the object or does it create /shape an object?

When I load the params I get the same image .Without the dog-texture of course.
If I choose a map and put the maps nr. into the formula , the image does not change.
Changing formula settings creates changes but the same as without using another map or not a map at all (map not found) .

Only when I make a hybrid of heightmap and an escapetime it shows the effect.